• Wed. Oct 20th, 2021

Retro Shooter Project Warlock II Kickstarter Pushed Back. Scheduled to launch Later This August

Warsaw, Poland — June 29, 2021 — Buckshot Software has shared they will be delaying the Kickstarter for their bullet, spell, and demon filled sequel to Project Warlock, Project Warlock II to later this summer. Project Warlock II will be available on PC (Steam and GOG) and consoles, and is launching into Steam Early Access and GOG Games In Development this fall.

Follow the project page here for updates on the launch: https://www.kickstarter.com/projects/project-warlock-2/project-warlock-2

“Hey everyone! We need a little more time to get everything for the Kickstarter together and to polish the game for the Early Access,” said Kuba Cisło of Buckshot Software. “We’re sorry to keep fans waiting, but we want to make it truly special. We’re confident the wait will be well worth it. In the meantime, fans of retro fps should check out the amazing Kickstarter for First Person Shooter: The Definitive FPS Documentary – it’s launching today!”

Project Warlock II is a retro shooter with non-stop action, blood spattered pixels flying everywhere, epic rock and synth soundtrack, fully new, atmospheric sound design and is improving upon every aspect of the original game. With DNA of the retro classics Blood and Hexen running through the veins of both games, Project Warlock II is looking at Quake where Project Warlock’s eye was on Doom. 

Project Warlock II picks up right after the events in the first game. Set in three explosive episodes, this title features three playable Warlock characters – Palmer, Urd and Kirsten – all disciples of Warlock from the original title. With their master nowhere to be found, the Disciples of Warlock set out to investigate the demonic invasion that shook the very foundations of their realms.
Each of the disciples is a master of their own discipline, and has his or her reasons to find Warlock and confront their old master. Each chapter features distinct settings, a menagerie of deadly monsters, and bosses hulking in the darkness. FPS players can look forward to more secrets, upgrades, pickups, jumping, strafing, and trigger-happy action.
InProject Warlock II,  Shoot, burn, cut and blast your way through huge, sprawling levels filled with demonic hordes in this sequel with totally revamped visuals, the same visceral gunplay and relentless tempo with a pulsing and riffing soundtrack. 

Each of the areas from the first game received a significant overhaul


MAGIC PWII’s magic is a reinterpreted system where each of the Warlock’s will have their own dedicated set of skills operating on cooldowns to support gun or magic-play.
WEAPONS Each of the Warlocks carries a different arsenal based on their personas with branching upgrades resulting in 20+ weapons for each of the Warlocks. 
MONSTERS Adding another layer to the behaviour of monsters results in them now jumping, running, holding back when needed, hopping, spinning and using each of the different attacks as needed.
VISUALS Total overhaul of the visuals resulting in sprites that now have 8 sides to PW’s 2. That’s literally twice as much. Talk about value. 
VERTICALITY Literally adding more room to the levels as per players’ feedback Project Warlock II offers huge, sprawling and multi leveled areas that are 5-6 times bigger that any of the levels of the first game. The addition of the oft requested verticality means one level can be five storeys worth of vertigo-inducing footbridges, ledges and floors.
SAVES Unlike the first game Project Warlock II now has every imaginable save feature including quicksave, manual save and autosave. 
Get the latest Project Warlock II development news by following the game on Twitter and Facebook, by following the pre-launch page, and by watching the weekly Live Dev stream on Twitch

About Buckshot Software Buckshot Software was founded by Jakub Cisło in 2016. This studio is an independent developer of First-Person-Shooter games and is driven by passion and enthusiasm, reflected in each of the created titles. 

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